HOME | ABOUT ME | PORTFOLIO | BLOG
SpaceBall
SpaceBall is a simple game I made in Unreal Engine 4 to show case AI elements in a physics based environment. The game itself plays like a cross between football and netball, both teams have three players and score by getting the ball into the other teams goal. Time also slows when the player collides, to give them time to "kick" the ball before they can return to normal time (hence the netball similarity).
The enemy players are controlled using behaviour trees and a team coordinator that gives different commands to the enemies depending on the situation. The friendly AI players are also controlled using behaviour trees, however they are designed to play around the actions of the player, to avoid conflicting strategies between the player and friendly AI. |
|